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Callout keys

1jab
2cross
3lead hook
4rear hook
5lead upper
6rear upper
⇧ + 1-6body version (⇧1 = jab body)
C + 1-9combo of N punches (c3 = 3-combo)
Sslip
Rroll
Dduck
Gpull back
Fstep back
Ppivot
Bblock
Enterstart callout / end + save
⇧ + Entertype start / end time
Spaceplay / pause
Backspaceremove last token
Esc / Deldiscard current callout
Zundo last saved callout
←/→step 1 frame (hold to scan)
⇧ + ←/→prev / next callout
Press Enter when a callout begins → the buffer opens and the start time is stamped. Tap digits 1-6 (hold ⇧ for body, e.g. ⇧1 = jab to body) and defense keys to compose the combo as it's called. Press Enter again when it finishes → the end time is stamped and the callout is saved. Space toggles play/pause; recording runs independently of playback. On the loudness strip you can drag to scrub the playhead, or right-click to mark a callout's start then its end right on the sound — instead of pressing Enter.

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